Use wechat scan QR code < / P > < p > to share with friends and circle of friends < / P > < p > <-- Starting fragment -- > < / P > < p > April 30 news, US local time on Thursday, < a target = "_ blank" href=" https://news.163.com/news/search?keyword=%E5%BE%AE%E8%BD%AF "> Microsoft < / a > announced that it will cut its app store to < a target ="_ blank" href=" https://news.163.com/news/search?keyword=%E6%B8%B8%E6%88%8F "> the commission rate charged by the game < / a > developers has been reduced from 30% to 12%, effective on August 1. The move is obviously to compete with steam and attract developers and studios to bring more PC games to their platforms p> < p > Microsoft < a target = "_ blank" href=" https://news.163.com/news/search?keyword=Xbox "> Matt booty, head of Xbox < / a > game studio, said:" game developers are at the core of bringing wonderful games to players, and we want them to succeed on our platform. Clear and unconditional revenue sharing means that developers can bring more games to more players and achieve greater business success in the process. " p> < p > the above changes will only affect PC games, but not the games on the Xbox Console in the Microsoft app store. Microsoft didn't explain why it didn't lower its Xbox Commission, probably because the console's business model is very different from PC's. Microsoft, Sony and Nintendo all subsidize game hardware to make game consoles cheaper, and offer marketing agreements in exchange for a 30% share of software sales p> < p > Microsoft's Commission on PC games has been greatly reduced, which is equivalent to the revenue share provided by Epic Games to PC game developers, and also gives < a target = "_ blank" href=" https://news.163.com/news/search?keyword=Valve "> valve < / a > brings more pressure to reduce the steam pumping rate. Valve still charges a 30% commission rate at its steam store, but when sales reach $10 million, the rate drops to 25%; Over $50 million, the rate fell to 20% p> < p > despite the high commission rate, steam still dominates the game developers, but many people think that 30% is unfair. A recent survey of 3000 game industry professionals found that most game developers think steam shouldn't charge such a high percentage. Microsoft's move will only further increase the pressure on valve p> < p > competing with steam is still a huge challenge. Both Microsoft and Epic Games are trying to persuade game developers to put games on the shelves in their stores to compete with steam. Epic Games has tried to attract developers by "monopolizing Games", but Microsoft's dilemma is largely related to forcing game developers to use uwp and poor windows store applications in the past p> < p > a few years ago, Microsoft finally started to support traditional Win32 games in its store, but this change itself did not help the windows store compete with steam. The 12% bonus may attract more developers to put their own games on the shelves of Microsoft stores, especially when the company improves the poor experience of end users p> < p > Microsoft is revolutionizing its windows app store, which may pave the way for developers to be able to submit any windows app to the store, including browsers such as chrome or Firefox. These store improvements may even allow third-party business platforms to be used in applications, which will be a huge shift p> < p > in addition to the app store, Microsoft needs to significantly improve PC games. Xbox game bar is a very popular improvement, but services like steam and discorde are more popular than Microsoft products. Many PC game developers are also facing the challenge of the proliferation of hackers and plug-ins, and Microsoft has not done enough to help game studios protect their games p> "We know there's still a lot of work to do, but based on the reaction of PC gamers and developers, we think we're moving in the right direction through the ongoing investment," says buty. What we do in the whole PC ecosystem can push the industry forward and bring excellent games to players all over the world. "( Small) < / P > < p > <-- EndFragment-->